Showing posts with label daemon. Show all posts
Showing posts with label daemon. Show all posts

Structure of a Daemon

Structure of a Daemon
Daemons typically have the same structure, regardless of their functionality. A daemon starts off by initializing its variables. It then sets its IPC interface up, which could simply be signal handlers. The daemon then executes its body, which is almost always an infinite loop.

Most daemons start off by forking. Forking is a method that allows a process to clone itself, creating an identical child. A daemon, as a parent process, usually forks off and terminates (or dies), while its child is left executing the main loop. The child is usually called an orphan process. In Unixes, orphan processes are automatically adopted by the "init" process, and this action is known as re-parenting.

For a more practical approach, the following sections dissect the two previously mentioned daemons. Links to their sources are found at the end of the tutorial

How Daemons can be used

How Daemons can be used

 Daemons usually handle tasks that require no user intervention, and consume low CPU power. CPU-intensive background tasks are not typically termed daemons, as bringing down computers to a sluggish performance can be hardly satisfying for any user, but decreasing the priority of these tasks can qualify them for that without sacrificing their performance, since CPUs are normally idle more than 90% of their time.

A daemon usually handles a single task, and accepts commands through means of IPC (Inter-Process Communication), which you will be briefly exposed to in this tutorial. Tasks handled by daemons include serving web pages, transferring emails, caching name service requests, logging, and for the purposes of this site, serving game clients.

Daemon game servers handle incoming game requests through a network, process these requests, update its persistent storage (database or flat files), and finally sends back responses to the clients. A major issue with game servers, among other servers, is that clients cannot be trusted, since a modified or reverse engineered version of the client can wreck havoc if the server is not ready to handle it. This enforces that clients should not keep a copy of the current game data, they should only send actions, not states, to the server, which would in turn validate those actions, and update the game status.

What is daemon

Every multitasking operating system supports a special type of process, a process that is usually kept a lower priority, performing a specific task over and over. Those processes are kept out of sight, performing their function in the background, without any direct intervention by the user. In the Unix operating system terminology, among other operating systems as well, background processes are called daemons.

This tutorial will introduce you to daemon programming. You will first write a simple BASH script daemon, just to get a grip on what daemons are, and what they are capable of, only to move on to coding your first daemon in C. Daemons can be easily created under GNU/Linux, they mostly follow a specific convention. To begin coding your first daemon, you will need to find a use for it. Daemons can handle many tasks that could otherwise bother users and affect their productivity, which brings us to t

for what daemon is responsible for in linux?

For what daemon is responsible for in linux?


Question: what daemon is responsible for in linux?
Ans: syslogd

The syslogd daemon is responsible for tracking  system information and saving it to specified log files.
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